Conclusion

What were my production aims?

  • Create an Animatic based upon a self-written narrative that explores my own visual style, as well as focusing on themes, such as idealism, fear, anxiety among others.
  • Create a broad series of developed Characters, Environments and Prop design that will drive and influence the Animation.
  • Key visuals include 3 main characters, 2 main sets influenced by both western and eastern Cartoon styles, as well as real life and primary sources, to help appeal to the target audience.
  • Complete all production aims within the time set due to coherent  time management and set schedule
  • Investigate into how Story, Personality and Culture are defined by Visual character design


Did I acheive these aims?
The short answer yes. For this module I have created an Animatic, that was based upon a self-written screenplay. For this animatic, I created a broad range of characters using different body types, colours and shapes, to help create unique and interesting characters. I actually went on to create 5 characters with turnarounds, and research and designs environments and props. While designing producing my work, I was also able to investigate, story, semiotics, culture and design, to help further my understanding of these areas, and let it influence and drive my pre-production.

How did I achieve these aims?
  • To begin with, I came up with a broad range of ideas to chose from, with ranging themes and potential design elements. Once I had created these ideas. I went through and selected the one that would best suit my production aims, and that would be attainable within the time set.
  • Once my idea had been selected. I research industry practices and the fundamentals of design theory, to help guide my work throughout the pre-production process. The work that I created for this production has been influenced by the conventions of the animation industry. I used industry standard equipment to create my work, as this will make me a more desirable candidate for a potential employer.
  • Once I had a better understanding of the conventions that the industry employ. I went and did my research into Culture, semiotics, character design and my target audience. I used a broad range of primary and secondary sources to select from when I was designing. I used my knowledge of the illustration and animation medium to create characters and sets that showcase my ability in composition and form, that also is wholly appropriate to my production aims and target audience. I experimented with a wide range of industry software from photoshop toonboom to Clip studio paint, and the work I did was presented in a professional manner and was focused on the task at hand.
  • When researching, I used relevant and contemporary sources and practices to drive my pre-production forward. I would critically analyse my source, and select the most appropriate part to use in my own work. I then took this and translated it over into my own practice, while being aware of any meaning that it may process.
  • I used Peer feedback from both animation and non-animation people, to help gain feedback for the work that I was creating. I would then apply this feedback into my own practice.
  • I outsourced certain aspects of the module in a clear and professional manner, with the outsourcing scheduled and due to be completed in the time set.
  • While I often followed Industry practices, if the practice was of a hindrance to my own work, I would challenge the convention and choose an alternative route, so long as I had sound judgment. The final work I have produced has been done so to high and professional quality, and the work produced was wholly appropriate to the desired target audience.

Comments