Negotiated Animation Proposal Form and Presentation
Below is the Proposal form for my Animated project that i will tackle this year, complete with links to the presentations i gave to accompany the proposal.
LINKS: https://drive.google.com/open?id=1eh2FIBl22fuIK-SvZL9vk0kbTC1i3MWxwrpVCdl7H8I
https://drive.google.com/open?id=18fhbDZolBEJHDlGBJa4jdd-O90chEwSkPq7oTAScCRk
LINKS: https://drive.google.com/open?id=1eh2FIBl22fuIK-SvZL9vk0kbTC1i3MWxwrpVCdl7H8I
https://drive.google.com/open?id=18fhbDZolBEJHDlGBJa4jdd-O90chEwSkPq7oTAScCRk
Pre Production
Practices
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Module Title:
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Pre-Production Practices
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Module Code:
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ANIM3013
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Student Name:
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Cameron Hurd (1600_____)
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Area of Study
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Joint Illustration and Animation
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Title of Project:
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Final Animation Film Production
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Synopsis:
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A story that explores a child and her idealistic dreams, while confronting her fears.
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Treatment:
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For this module, I plan on developing a series of characters for my final project; which will investigate character development, visual and emotional storytelling, film production as well as preparing and developing my existing Animation skill set. The story follows a young girl who loves to play with her action figures and one-day dreams of becoming a superhero like the ones she sees in the movies. Her life isn’t all that glamorous though, she often finds herself alone with her own thoughts. Her mother is constantly working overtime, and her Father is nowhere to be seen. The girl dreams of one day confronting her fears and saving the day. She also wishes to find out what happened to her father, who passed away a few years prior to the story beginning. Genre: This story is a character-driven action fantasy that is accompanied by underlying themes such as grief, fears, anxiety, and idealism. To balance these themes, the tone of most of the piece will be fun and often lighthearted. The character’s motivations will keep the viewer invested and as she develops, the audience will root for her. The action set piece will be fast-paced and fun, using various forms of fighting to keep it fresh at all times. In order to give depth, the antagonistic character has been designed to represent the heroes fears, and in order to win, the main protagonist must develop in order to find the resolve to emerge victoriously. Target Audience: The age range I am aiming my piece at are older children between the ages of 12-18, who may find that they are unsure about life, what it entails and may be losing sight of their young and childlike idealism. The piece is designed to attempt to rekindle that fire within them, and hopefully help them realize that the world isn't as dire as it is made out to be. Structure: The Animation will follow a traditional 3-act structure, in terms of both the PHYSICAL but also the EMOTIONAL plot. Following a character-driven narrative, the audience empathizes with a likable main character and later should come to sympathize and become emotionally involved with the character. There will be two distinct set pieces, the real, and dream worlds. Not only will the places look different, but the pacing will vary from both worlds. The real world actions will be mostly slow paced to emphasize the dullness, whilst in contrast, the dream sequence will be fast-paced, with a lot of action and dynamic camera angles. When the pace slows down, the classical narrative allows the audience to appreciate the character development and enhance the viewing from an emotional standpoint. Visual Style: The film will be created in 3D, using Maya to create the models and set pieces. The style is open to explore various forms of animations, while not ignoring the traditional 2D animation, as most of the pre-production will be created in 2D. The animation will be inspired by such animation and CGI pieces such as RWBY, Marvel’s Cinematic Universe amongst others. The Set pieces and the world will be designed and fleshed out in 2D before eventually making the transition to 3D. Cinematography will be important in helping to tell the story in an interesting and unique way. The angle of the camera will help convey the protagonist's emotions and the general emotions of the scene. The action will use many moving camera shots, and will try to avoid using a quick cut or shaking camera, to give the animation of the piece time to showcase itself and shine, while also letting the audience get a clear understanding of what is currently happening. As there will be two very distinct set pieces in this film, lighting in the animation will play an important role in depicting the mood of the environment around the characters. The dream sequence will use this to its advantage to give off a very fantasy, and rather another worldly vibe, by experimenting with nonconventional colours. Technical Approach: The Animation will be created using a vast array of techniques. It will be treated with programs such as, Adobe Photoshop, Toon-Boom Harmony, After Effects, Premiere Pro, and the 3D aspects will be created using Maya 2018. My film will offer little to no dialogue. The intention of this is to allow the audience to focus more on the emotion and how the character body language conveys emotion. This approach has been chosen as it showcases the character designs and development, and shows that dialogue isn't the only things that drive a character, but rather only enhances it. |
Research Proposition
Investigate how Character design is influenced by the culture around the author in Illustration and Animation
Investigate and research concepts such as idealism and existentialism are portrayed in visual representations such as Illustration, Animation, as well as how it differs in other visual arts, and other Cultures.
Primary Research by filming and photographing actors and people to help create character sheets and animatics
Research how classical narratives are portrayed in animation and popular culture as reference and inspiration
Research and study various 2D and 3D techniques to help prepare for preproduction of the Animation.
Research Concept Art for both Animation and Film
Further, Develop and research my post-production techniques.
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Week
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Date
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Activity plan
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Tutorials
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1
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24.09.18
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-Introduction to Module
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2
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01.10.18
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-Feedback tutorial with the lecturer to help develop ideas for a proposal
-Create a blog
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3
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18.10.18
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-Research contemporary animation, and contemporary preproduction practices to inform initial studies.
-Research Character and Environment Design
-Do initial character concept work
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4
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15.10.18
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-Submit the proposal and begin initial research for film into the ethereal and the afterlife.
-Continue with Character and Environmental Concept Work
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5
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22.10.18
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-Begin research into a classical narrative and explore pre-existing films.
- Create Detailed Concept art for characters, environments, as well as props
-Consider colour schemes, themes
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6
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29.10.18
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-Primary research filming and photographing to create character sheets.
-Finalize the Main character designs
-Receive Feedback to help evaluate Project
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7
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05.11.178
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-Research into storyboarding and cinematography.
-Begin creating storyboards.
-Create Side character concept Art
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8
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12.11.18
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-Practice character animation to ensure they will work within the animation.
-Receive Feedback to help evaluate Project
-Continue with storyboarding.
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9
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19.11.18
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-Begin Work on Animatic
-Research Music and SFX to add to Animatic.
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10
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26.11.18
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-Begin constructing final animatic.
-Receive Feedback to help evaluate Project
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11
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03.12.18
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-Continue creating an animatic, creating some half animated scenes.
-Get peer feedback, record and evaluate feedback.
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12
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10.12.18
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-Complete Animatic artwork
-Begin on Post Production Inc, Voice acting, VFX and Music
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13
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17.12.18
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-Complete Project
FINAL SUBMISSION
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